A-Life (2006)


The interactive installation A-Life (2006) reveals the incredible complexity which evolves from simple systems. Drawing inspiration from John Conway’s ‘Game of Life,’ Nigel Johnson’s work incorporates elements of artificial intelligence, cellular automata and computer gaming. Left to its own devices the process will follow its path through
generations of life and death where a cell’s destiny is governed by how many neighbors it has.

Tagged with:

Attached Images

A-Life (2006)